Battle spell
Arrival

Cooldown 75s
After channeling for 3s, telepot to the target allied Turret, Base, Minion, or trap and gain 60% extra Movement Speed (decays over 3s) afterward. If the channeling is canceled or interrupted, 30s of the spell cooldown will be refunded
Counters these heroes
None of our hero counter guides recommend Arrival yet.
Spell effects compiled from Liquipedia (CC BY-SA 3.0) and change with patches.















