Game
MLBB battle spells
All 12 battle spells in Mobile Legends. Each hero takes one into a match; open a spell for its full effect and the heroes it counters.
Aegis75s cooldownGain a 750(+90*Hero Level) shield for 5s
Arrival75s cooldownAfter channeling for 3s, telepot to the target allied Turret, Base, Minion, or trap and gain 60% extra Movement Speed (decays over 3s) afterward.
If the channeling is canceled or interrupted, 30s of the spell cooldown will be refunded
Execute90s cooldownDeal 100(+10*Hero Level) plus 13% of target's lost HP True Damage to the target enemy hero.
This damage ignores shields. If the target is salin by this skill, the cooldown will be reduced by 40%
Flameshot50s cooldownFire a Flaming Shot in the target direction. knocking back nearby enemies and dealing 200 (+50% Total Magic Power)-680 (+170 Total Magic Power) Magic Damage (scales with flying distance) to the first enemy hero or creep hit
Flicker120s cooldownBlink a fixed distance in the target direction and gain a 5(+1*Hero Level) extra Physical & Magic Defense afterward for 1s.
Inspire75s cooldownFor up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%.
The Basic Attacks also ignore 8 (+1*Hero Level) of the target's Physical Defense and restore 60(+15% Total Physical Attack) (+15% Total Magic Power) HP on hit.
Petrify75s cooldownDeals 100(+15*Hero Level) Magic Damage to nearby enemies, petrify them for 0.8s, and slow them by 50% for 0.8s afterward.
Purify90s cooldownRemove all debuffs (excluding Suppression) and gain Control Immunity and 15% extra Movement Speed for 1.2s.
Retribution35s cooldownDeals 520(+80*Hero Level) True Damage to the target creep or minion.
Increases Creep rewards by 60% and reduces damage taken form basic Creeps by 40%. ALso grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with llied heroes in the first 5 min.
Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and 15 kills or assists to gain 10 Physical Attack and Magic Power and 100 Max HP
Revitalize75s cooldownSummon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self) and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).
Sprint100s cooldownGains 50% extra Movement Speed and Slow Immunity for 6s.
Vengeance75s cooldownFor 3s, gains 35% Damage Reduction and deal 35% Magic Damage back to the attacker each time you receive damage.
Spell effects compiled from Liquipedia (CC BY-SA 3.0). See also all items.















