Emblem
Common Emblem
- Hybrid Regen
- +12
- HP
- +275
- Adaptive Attack
- +22
Talents
Pick one talent from each tier.
Tier 1
- Swift
- Gain 10% Extra Attack Speed.
- Thrill
- Gain 16 Adaptive Attack.
Tier 2
- Seasoned Hunter
- Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
- Wilderness Blessing
- Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Core
- Impure Rage
- Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.
- Quantum Charge
- Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.
- Temporal Reign
- The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)
- War Cry
- After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)
Heroes who run it
How often players take Common Emblem with each hero, as a share of their ranked games in that lane. From Moonton’s most-picked builds, all ranks.
Emblem stats and talent effects compiled from the Mobile Legends Wiki (CC BY-SA 3.0) and change with patches.













