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Emblem

Tank Emblem

HP
+500
Hybrid Defense
+10
HP Regen
+4

Talents

Pick one talent from each tier. Shared talents come with every emblem; the rest are only on the Tank Emblem.

Tier 1

SwiftShared
Gain 10% Extra Attack Speed.
ThrillShared
Gain 16 Adaptive Attack.
VitalityExclusive
Gain 225 extra max HP.

Tier 2

Seasoned HunterShared
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
TenacityExclusive
When HP is below 50%, Damage Reduction is increased by 5%.
Wilderness BlessingShared
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Core

Concussive BlastExclusive
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.
Impure RageShared
Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.
Quantum ChargeShared
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.
Temporal ReignShared
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)
War CryShared
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

Heroes who run it

How often players take Tank Emblem with each hero, as a share of their ranked games in that lane. From Moonton’s most-picked builds, all ranks.

Emblem stats and talent effects compiled from the Mobile Legends Wiki (CC BY-SA 3.0) and change with patches.